Inkludio Training

Experiential programmes for schools

EXPERIENTIAL PROGRAMMES

Development of comprehensive experiential educational programmes with clear learning objectives, structured activities, and practical implementation tools.

WHAT'S INCLUDED

From needs assessment to a fully implementable programme

Unified framework and thematic units

SCHOOL PROGRAM DESIGN

Unified framework and thematic units

Design of a comprehensive framework for experiential programmes in pre-primary and primary education, with clear focus, internal coherence, and realistic integration into the school timetable or extracurricular activities.

Scenarios, activities, and implementation tools

SCHOOL PROGRAM DESIGN

Scenarios, activities, and implementation tools

Development of structured scenarios, worksheets, implementation guides, and assessment rubrics, so the programme is fully implementable and documented.

After-school and enrichment zones

SCHOOL PROGRAM DESIGN

After-school and enrichment zones

Design of enrichment programmes or afternoon activity zones combining learning, arts, creative expression, and sports in a unified experience.

STEAM, environment, science, and language

SCHOOL PROGRAM DESIGN

STEAM, environment, science, and language

Integration of STEAM, environmental education, science, and language learning through experiential, child-centred, and interdisciplinary approaches.

Technology in learning and digital collaboration

SCHOOL PROGRAM DESIGN

Technology in learning and digital collaboration

Design of technology-enhanced activities, including 1:1 device models and shared digital infrastructure for teacher collaboration, lesson planning, and material organisation.

Communication with the school community and parents

SCHOOL PROGRAM DESIGN

Communication with the school community and parents

Proposals for organising, presenting, and communicating activities to the school community and parents, with appropriate materials, clear narrative, and modern media.

AT A GLANCE

What sets the approach apart

Pre-primary & primary
Clear learning objectives
Experiential activities
STEAM & environment
1:1 devices & cloud collaboration
Parent & community presentation

The approach is based on experience in designing and coordinating experiential programmes with emphasis on realistic implementation, clear documentation, and measurable educational value.

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